
There’s a Gun in the Office – Devlog Series #1
My name is Maciej, and I’m the creator of There’s a Gun in the Office. Over the next three weeks, I’ll be sharing stories about the game.
We are no strangers to advanced, detailed simulators, complex video games, or simple mobile productions – years of experience in other teams and as subcontractors allow us to develop a wide range of applications independently. Every idea is worth implementing, so we help our clients with content.
Step into the underground world of caves in the most realistic VR spelunking game, where the entire environment is your map, just waiting to be discovered!
You’ve been kidnapped and have to get out but luckily, there’s a gun in the office.
Little Monkies need your help! Become the friendly spirit entity and lead their colorful pack through the mysterious Bricklands.
Rampage through a sprawling cityscape, smashing buildings, tossing cars, and leaving a trail of destruction.
Electrician Simulator goes VR! Experience the game like never before. Change bulbs, fix outlets, and have fun with cables and wires. Just remember to kill the power first. Electrocution might feel very real in VR!
Your boss is very strict and he loves to save money. When night comes, it means you have to turn off the lights, close the store, and go home.
Physics based Arcade Racer with neons, synthwave and Splitscreen. Become the fastest hero of the Neon-alternative Soviet Union!
A classic racer with a sunny twist. Enjoy up to 4 players splitscreen, crazy bosozoku like tuning, cell-shaded graphics and synthwave music!
We are ready to deliver your vision across multiple platforms, mobile, or desktop. Games are the language of the 21st century and we can help you harness their unique power.
We offer to create games and applications from scratch, as well as consult and finalize already existing prototypes.
Experience and passion allow us to create dedicated, unique games on request. We also make our titles, but these are now at an early stage of development.
We port games on every existing platform - mobiles, old-generation consoles, and new ones. We work in Unity and Unreal Engine. We also have publishing knowledge.
Our advanced QA team can support your games. We take care of testing, checking the product on all consoles, as well as assisting with certification processes.
Our authoring tools will help you in the building process, as well as facilitate the use of version control software.
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My name is Maciej, and I’m the creator of There’s a Gun in the Office. Over the next three weeks, I’ll be sharing stories about the game.
We all know what an electrician does, but the real question is how they do it. More specifically—what you’ll be able to do in the game and how you’ll interact with the tools of the trade. Today, we’re diving into the nuts and bolts of the new UI elements in Electrician Simulator VR.
Things are sparking up over here! Right now, we’re fine-tuning all the cool items you’ll be assembling during your jobs, and we’ve gotta say—we’re pretty proud of how they’re shaping up. VR has its own set of challenges when it comes to mechanics, but it also gives us the chance to make the game feel even more real.
Detect, Connect, Master! The new VR toolkit. Hey there, Electricians! We bet you’re buzzing with excitement for the VR version of Electrician Simulator, right? Well, we’ve got some shocking updates to share with you today—partly to satisfy your curiosity and partly to amp up your anticipation! Trust us, there’s going to be plenty to spark […]
My name is Maciej, and I’m the creator of There’s a Gun in the Office. Over the next three weeks, I’ll be sharing stories about the game.
We all know what an electrician does, but the real question is how they do it. More specifically—what you’ll be able to do in the game and how you’ll interact with the tools of the trade. Today, we’re diving into the nuts and bolts of the new UI elements in Electrician Simulator VR.
Things are sparking up over here! Right now, we’re fine-tuning all the cool items you’ll be assembling during your jobs, and we’ve gotta say—we’re pretty proud of how they’re shaping up. VR has its own set of challenges when it comes to mechanics, but it also gives us the chance to make the game feel even more real.
We make games